WAD file in Wally for just those textures.Īnd, this is from the "Common Errors and Problems" thread: Find that file and reattach it or make a new. Looks like you've used the SKY and CLIP textures but then removed the. QUOTE Using Wadfile: Contains 0 used textures, 0.00 percent of map (17 textures in wad) Warning: Duplication of texlight 'light_stripred' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!ġ2900 square feet Warning: Duplication of texlight 'light_yg02on' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight '~trn_ns' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'r25_light3' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'subway_lights' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'fx_damage07' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'light_strip3' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'comp_biomech01' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Submit detailed bug reports to BEGIN hlrad -Ĭommand line: C:\Valve\Tools\XP's\hlrad.exe -extra -sparse -lights "C:\Documents and Settings\Jarrod\My Documents\lights.rad""C:\Documents and Settings\Jarrod\My Documents\co_test.map" Submit detailed bug reports to BEGIN hlvis -Ĭommand line: C:\Valve\Tools\XP's\hlvis.exe -full "C:\Documents and Settings\Jarrod\My Documents\co_test.map" Max node size (Min 64) (Max 4096)īSP generation successful, writing portal file 'C:\Documents and Settings\Jarrod\My Documents\co_test.prt' Submit detailed bug reports to BEGIN hlbsp -Ĭommand line: C:\Valve\Tools\XP's\hlbsp.exe "C:\Documents and Settings\Jarrod\My Documents\co_test.map" Texture usage is at 0.51 mb (of 4.00 mb MAX) Warning: ::LoadLump() texture SKY not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::FindTexture() texture SKY not found! Using Wadfile: Contains 29 used textures, 93.55 percent of map (578 textures in wad) Using Wadfile: Contains 0 used textures, 0.00 percent of map (17 textures in wad) Max lighting memory īrush union threshold ġ brushes (totalling 6 sides) discarded from clipping hulls Loading hull definitions from C:\Documents and Settings\Jarrod\My Documents\co_test.map Submit detailed bug reports to BEGIN hlcsg -Ĭommand line: C:\Valve\Tools\XP's\hlcsg.exe -hullfile "C:\Documents and Settings\Jarrod\My Documents\co_test.map" Zoner's Half-Life Compilation Tools - Custom Buildīased on code modifications by Sean 'Zoner' Cavanaughīased on Valve's version, modified with permission. QUOTE hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) (BTW: a luxel is short for "luminosity pixel" - it's a fancier name for a light sample.) If AAAtrigger is going through RAD, something is wrong, most probably corruption. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them.
QUOTE Lightmap for Texture aaatrigger too large cannot exceed 324. I google'd this error, the only one close to it involves aaatrigger and I didn't use aaatrigger at all in my map. Images for refenece on the glitch I'm taking aboutĪlso I tried veryfing game files, first thing I did which is why I'm here.Not in compiling. I mean I could be totally wrong which is why I'm asking but I thought it would be worth mentioning all I can Now I have BOTH the orignal and source so what I'm theorizing is I might have curropted the orignal via the source somehow. I do have a small theory but please correct me if I'm wrong but I during research I discovered that Half Life 1 is suppose to have randomized but this feature is broken in Half Life Source I have no modified or touched the games they just were like this. Most people suggested turning off Texture Flitering but trying to yeilded nothing So my Half life 1, Blue Shift and Opposing Force all have this recurring glitch where the textures change randomly whenever I move.